朱敬东.利用多媒体VOD技术实现音像资料数字化管理[J].中国电化教育,2000,(10):60-61.
朱敬东,彭慧.关于网络课程研发群体的探讨——从三类网络课程的比较看网络课程研发群体的行动研究[J].中国电化教育,2006,(06):86-88.
朱敬东,彭慧.基于成就动机理论的网络学习影响因素分析[J].现代远距离教育,2006,(03):19-21.
朱敬东,彭慧.基于即时通讯平台的智能教学代理[J].浙江工业大学学报,2006,(05):554-557.
彭慧,朱敬东.基于混合学习原理的高校教师教育技术培训[J].电化教育研究,2007,(02):91-96.
陈其梅,朱敬东,杨银科.高校投影仪灯泡再生利用调查与研究[J].现代教育技术,2011,21(07):50-52.
李凤英,朱敬东,龙紫阳.在线学习者隐私的人本论研究[J].中国电化教育,2021,(07):107-113.
Xu, W., Xing, Q. W., Zhu, J. D.(朱敬东), Liu, X., & Jin, P. N. (2023). Effectiveness of an extended-reality interactive learning system in a dance training course. Education and Information Technologies, 28(12), 16637-16667.(Q1 SSCI, 中科院2区)
Xu, Y., Zhu, J.(朱敬东), Wang, M., Qian, F., Yang, Y., & Zhang, J. (2024). The impact of a digital game-based AI chatbot on students’ academic performance, higher-order thinking, and behavioral patterns in an information technology curriculum. Applied Sciences, 14(15), 6418.(Q2 SCI, 中科院4区)
Zhang, J., Zhu, J.(朱敬东), Tu, W., Wang, M., Yang, Y., Qian, F., & Xu, Y. (2024). The effectiveness of a digital twin learning system in assisting engineering education courses: a case of landscape architecture. Applied Sciences, 14(15), 6484.(Q2 SCI, 中科院4区)
Xu, L. J., Wu, J., Zhu, J. D.(朱敬东), & Chen, L. (2025). Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy. International Journal of Human-Computer Studies, 195, 103410.(Q1 SCI, 中科院2区)
Wang, M., Zhu, J.(朱敬东), Gu, H., Zhang, J., Wu, D., & Wang, P. (2025). Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning. Entertainment Computing, 100960.(Q2 SCI, 中科院3区)
Wang, M., Zhang, D., Zhu, J.(朱敬东), & Gu, H. (2025). Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns. Journal of Educational Computing Research, 63(3), 662-694.(Q1 SSCI, 中科院2区)
Wang, M., Zhu, J.(朱敬东), Qian, Wei., Gu, H. (2025). Integrating artificial intelligence and gamification in rehabilitation: a scoping review. Entertainment Computing, 101011. (Q2 SCI, 中科院3区)
Peng, H., Zhu, J.(朱敬东), & Cao, C. (2008, December). Research on the Design and Application of an Object-Oriented Virtual Tutor System. In 2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing (Vol. 2, pp. 47-50). IEEE.
Cao, C., Zhu, J.(朱敬东), & Peng, H. (2008, December). Blended Learning Based Educational Technology Training for Teachers in Colleges and Universities. In 2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing (Vol. 2, pp. 574-577). IEEE.
Zhu, J.(朱敬东), & Zhou, Z. (2009, December). Continuing education and training of teachers in rural areas based on mobile learning and mobile services. In 2009 First International Conference on Information Science and Engineering (pp. 3273-3275). IEEE.
Zhu, J.(朱敬东), & Yang, Y. (2009, December). Media analysis of Hand-held learning devices. In 2009 First International Conference on Information Science and Engineering (pp. 3358-3360). IEEE.
Xu, L., Wu, J., & Zhu, J(朱敬东). Effects of a Motion Capture and Interactive Learning System-based Classroom on Students’ learning Performance, Motivation and Self-efficacy in Dance Lessons. GCCCE 2023, 65.